Damage Tables

Combat Damage

CrushSlashPierce
AreaMinorSeriousMortalMinorSeriousMortalMinorSeriousMortal
Headbruising stunfracture unconsciousslow deathbleedingserious bleeding shockinstant deathbleeding stunserious bleeding shockinstant death
Facefracture stunfracture unconsciousslow deathbleeding stunserious bleeding shockslow deathbleeding stunserious bleeding shockslow death
Eyetemporarily blind shockfracture blinded unconsciousslow deathbleeding blind shockblind serious bleeding shockslow deathbleeding blind shockblind serious bleeding shockinstant death
Throatbruising stunbruising shockinstant deathbleeding stunserious bleeding shockdecapitatedbleeding stunserious bleeding shockinstant death
Neckbruising stunbruising unconsciousinstant deathbleedingserious bleeding shockdecapitatedbleeding stunserious bleeding shockinstant death
Chestbruisingfracture bruising stunslow death crushbleedingserious bleeding shockslow deathbleeding stunserious bleeding shockinstant death
Abdomenbruising stunbruising shockslow deathbleedingserious bleeding shockslow deathbleeding stunserious bleeding shockslow death
Groinbruising stunshock stumbledeath fractured pelvisserious bleeding stunserious bleeding shockslow deathserious bleeding shockserious bleeding shockinstant death
Kidneysbruisingbruising stundeath fractured spinebleedingserious bleedingslow deathbleedingserious bleeding shockslow death
Shoulderbruisingfracture fumble stuncrush shockbleedingserious bleeding stun fumblesevered arm shockbleeding fumbleserious bleeding stunserious bleeding shock
Armbruisingfracture fumble stuncrush shockbleedingserious bleeding stun fumblesevered arm shockbleeding fumbleserious bleeding stunserious bleeding shock
Handbruising fumblefracture fumble stuncrush shockbleeding fumbleserious bleeding stunsevered hand shockbleeding fumbleserious bleeding stunserious bleeding shock
Buttockbruisingfracture stumble shockcrush shockbleedingserious bleeding stunserious bleeding shockbleedingserious bleeding stumble stunserious bleeding shock
Thighbruising stumblefracture stumble shockcrush shockbleedingserious bleeding shocksevered leg shockbleedingserious bleeding stumble stunserious bleeding shock
Calfbruising stumblefracture stumble stuncrush stumble shockbleeding stumbleserious bleedingsevered leg shockbleedingserious bleeding stumble stunserious bleeding shock
Footbruising stumblefracture stumble stuncrush stumble shockbleeding stumbleserious bleedingsevered foot shockbleeding stumbleserious bleeding stumble stunserious bleeding shock

Burn Damage

Burn damage may occur from a brief application of a hot object as in a blow or from exposure to a source of flame or acid of various strengths for various lengths of time as when a character’s clothes have caught fire. A character may be exposed to a source of damage on one body area or several simultaneously. The rules cannot be prescriptive about all circumstances and, more than in any other area of injury, the GM must use her discretion.

The following table gives some indication of the intensity of sources, time of exposure and extent of damage:

SourceExposure LengthExtent of Damage
Candle1 round-
Candle5 rounds-
Candle1 minuteMinor
Candle5 minutesSerious
Torch1 roundMinor
Torch5 roundsMinor
Torch1 minuteSerious
Torch5 minutesMortal
Campfire1 roundMinor
Campfire5 roundsSerious
Campfire1 minuteMortal
Forge/Lava1 roundSerious
Forge/Lava5 roundsMortal

The effects of burn damage are cumulative. Three minor areas of burn will result in shock, three serious areas of burn in slow death.

A minor burn takes two weeks to heal a serious burn two months. A mortal burn will not heal without the application of herb lore or magical intervention.

Up to one minute, all armour will protect against burn sources below forge level however leather and padding will then ignite and metal armour will heat up. Forge fires will damage through armour after 5 rounds. Once heated or ignited the armour itself will then continue to do damage even if the source is removed.

Burn
AreaMinorSeriousMortal
Head Face Neckblind scarring stunscarring shockinstant death
Bodystunscarring shockslow death
Limbstumble/fumble scarring stuncrippled shockslow death
Hand Footstumble/fumble stuncrippled shockcrippled shock

Fall Damage

The damage sustained from falls results from a combination of the fall height and the surface impacted upon.

Fall heights and surfaces are each given a value in the range of -3 to 4.

Fall HeightValueSurfaceValue
0’ -10’-3deep light snow drift-2
11’ - 20’-3deep water-1
21’ - 30’-3loose sand/ light foliage0
31’ - 50’-3soft turf/dense foliage1
51’ - 100’-3turf2
101’ - 200’-3packed earth/solid timber3
201’+-3stone4

Add the value for the fall height to the value for surface-type. This is the Feat Level. If the Feat roll succeeds the character is uninjured. If the roll fails by one Feat Level the character has minor injuries to d4 areas, if the roll fails by two or three Feat Levels the character has serious injuries to one area and minor injuries to d4 areas, if the roll fails by four Feat Levels the character has mortal injuries to one area and serious injuries to d4 areas, if the roll fails by five Feat Levels the character dies instantly. If a character has an Edge of agility or similar applicable Edge and uses it they may deduct 1 from the Feat Level.

Fall injuries will be a result of crush damage, roll the damaged areas randomly. Armour will reduce the damage to protected areas by one level of seriousness for each point of protection.