Resolving Combat
Combat Examples
Hand-to-Hand Combat
- Character A armed with a longsword and medium shield of sword weapon skill 6/34 and 7/46 with shield (6/46 +2 for shield –1 for left hand), faces character B similarly armed of weapon skill 5/56 and 6/12 (5/12 + 2 for shield -1 for left hand). Both are wear ring mail hauberks and open-face helms. They approach each other from the front.
- Character A rolls 47 (over his skill modifier) on a d100 for his sword giving a skill level of 7 with the sword for this round. His initiative with the sword is 7 (skill) + 3 (long sword) -1 (ring mail) = 9. He rolls 32 (under his skill modifier) on another d100 for his shield giving a skill level of 7. His initiative for his shield is 7 (skill) – 1 (shield) -1 (ring mail) = 5.
- Character B rolls 14 on d100 for his sword (under his skill modifier) leaving his skill with the sword at 5 for this round. His initiative with the sword is 5 (skill) + 3 (long sword) -1 (ring mail) = 7. He rolls 18 (over his skill modifier) on a d100 for his shield giving a skill level of 7 for this round. His initiative for his shield is 7 (skill) – 1 (shield) -1 (ring mail) = 5.
- Thus Character A holds the initiative with his sword with a 9.
- Character A declares a slash to the face. Character B opts to defend with his shield. The strike at the face adds 2 to the Feat level. (Defence (7) – Attack (7)) +2 (face target) gives Feat level 2. The defender has no armour to the face so the maximum Slash damage of 1 from the sword is deducted from a 0 armour defence, therefore giving –1, a reduction to the Feat level. Thus the final Feat level is 1.
- The table shows that a roll of 7 or 8 on the first d8 (Feat Level 1) is required to cause a minor wound, an 8 (Feat Level 2) will cause a serious wound and an 8 with the first die and 7 or 8 with the second die (Feat Level 4, two additional Levels are required for a mortal wound) will cause a mortal one.
- If Character A rolls 5 or 6 on the first die (Feat level 0) the result is a block. Character B would be driven back and his shield would have a small chance of breaking. A medium shield has a weapon strength of 5, whilst a long sword has a damage rating of 1. Thus the Feat level for the attacker to break the shield is 5 – 1 = 4. The first two dice must roll 8 and 7 or 8 respectively to break the shield. Whether the shield breaks or not Character B is driven back off balance and may not make an attack in this round. Since Character A has an initiative of 5 with his shield he may attack again with a shield barge in the same round. Although Character B also has initiative of 5 with his shield the block result means that he cannot attack with his shield barge.
- A roll of 4 or less on the first die (Feat level -1) represents a parry by Character B and he may now make his own counterattack in the round and, depending upon the result, may also be able to use his shield whereas Character A will not be able to respond with his shield barge because the parry result has thrown him off balance.
NB: in practice the players and GM will be aware that some weapons need not be considered in first-strike initiative determination. The shields in this example could never gain initiative over the swords and need not be considered.
Missile Combat
Character A with Accuracy 5 fires a short bow at the chest of Character B using a medium shield, wearing padded armour, and in soft cover 69 feet away. The range difficulty factor is 5, soft cover increases this by 1, and aiming at a single target increases this by a further 1 giving a net Difficulty of 7. The chest as a target adds nothing to the difficulty but the target is protected by a medium shield adding 2 increasing the difficulty to 9. The character deducts his missile skill of 5 giving a Feat level of 4. Under 200’ the pierce damage of a short bow arrow is 2 and padded armour has no effect on this thus the Feat Level of 4 is reduced by a further 2 giving a final Level of 2.

Once the Feat level has been established the feat table is consulted to establish the outcome. Consulting the feat table shows that to hit and cause a minor wound the character must roll an 8 with the first d8. However to cause a serious wound he must succeed at a Feat one level higher that is roll 7 or 8 on the first two d8s and to cause a mortal wound he must roll two levels higher that is roll an 8 on the first two dice. Any result less than a 7 on the first die represents a miss or a deflection by armour or shield. An 8 on the first die and less than a 7 on the second die represents a minor wound. A 7 on the first die and a 7 or 8 on the second die represents a serious wound. An 8 on the first two dice represents a mortal wound.
Multiple opponents
An individual character may make two attacks in a round against different opponents. These attacks must be made by different weapons. He may be attacked by, and defend against, as many individuals as can bring weapons into combat range. A single weapon may be used in defence against all attacks but a weapon used to attack in one round may not also be used in defence in that same round.