Resolving Combat

Target Area Tables

If a specific area of the body of a single target is being aimed at use the following modifiers. A Human body's target areas are divided into four target categories:

Target AreaFeat Modifier
head, arm, shoulder, leg, thigh, chest, abdomen, buttock or random area0
hand, foot, neck+1
face, throat, groin+2
eye+3

Random Target Areas

If no specific area is being aimed at the body area, the modifier is not applied and a random area is rolled. This determines the body part that may be hit and hence the armour modifier.

If a character receives a hit to a random area from missile fire or close combat the area chosen must be accessible to the particular attack, i.e. an eye cannot be hit from behind.

Random hits to human body target areas are allocated as follows:

Hits to the frontHits to the rear
d100 rollTarget Area Hitd100 rollTarget Area Hit
1 - 5Head1 - 12Head
6 - 10Face13 - 15Neck
11Right Eye16 - 19Right Shoulder
12Left Eye20 - 23Left Shoulder
13 - 15Throat24 - 27Right Upper Arm
16 - 19Right Shoulder28 - 31Left Upper Arm
20 - 23Left Shoulder32 - 35Right Forearm
24 - 27Right Upper Arm36 - 39Left Forearm
28 - 31Left Upper Arm40 - 42Right Hand
32 - 35Right Forearm43 - 45Left Hand
36 - 39Left Forearm46 - 56Chest
40 - 42Right Hand57 - 62Kidneys
43 - 45Left Hand63 - 70Buttocks
46 - 54Chest71 - 75Right Thigh
55 - 62Abdomen76 - 80Left Thigh
63 - 66Groin81 - 87Right Lower Leg
67 - 73Right Thigh88 - 94Left Lower Leg
74 - 80Left Thigh95 - 87Right Foot
81 - 87Right Lower Leg98 - 100Left Foot
88 - 94Left Lower Leg
95 - 97Right Foot
98 - 100Left Foot

Random hits to a quadruped target such as a horse are allocated as follows:

Hit to the frontHits to the side
d100 rollTarget Area Hitd100 rollTarget Area Hit
1 - 9Head1 - 4Head
10 - 19Snout4 - 10Snout
20Right Eye11 - 13Throat
21Left Eye14 - 21Neck
22 - 31Throat22 - 23Chest
32 - 46Chest34 - 44Belly
47 - 73Right Foreleg45 - 51Loin
74 - 100Left Foreleg52 - 61Rump
62-69Front Leg
Hit to the rear70 - 79Haunch
d100 rollTarget Area Hit80 - 90Back Leg
1 - 7Head
8 - 15Neck
16 - 39Rump
40 - 52Right Haunch
53 - 65Left Haunch
66 - 80Right Leg
81 - 95Left Let
96 - 98Anus
99 - 100Groin

For damage purposes treat the following areas as equivalent: anus/groin, snout/face, belly/abdomen, loin/kidney, rump and haunch/buttock.

The table is based on a horse-type quadruped and should be adjusted for quadrupeds with substantial tails such as crocodiles or other animals with widely differing physiognomies.